Saturday 17 November 2012

Basing Your Miniatures (the basics)


The other day I mentioned at the end of the 'Strike Squad II' post, that I was going to do a little tutorial on how I based my miniatures, so as promised here it is.

The process is very simple and the end results are often quite effective, I also think it gives completion to the model and looks great on the gaming table when your entire army are all based the same.

Below are the basic steps I follow for achieving the above result.

Texture


First of all, I get and old brush and spread some 'PVA Glue' onto the top of the base, being careful not to get any on the rim, then I stand the model in question into my pot of Games Workshop 'Sand' and cover the entire base, I usually leave the model in the pot for around 30 seconds allowing time for the sand to adhere to the base. I then lift out the model and using the end of the brush gently tap off the excess sand from the base.
Top Tip: "Try gluing the sand onto your model before you undercoat it, the sand can be very absorbent and will quickly use up your paint, by completing this stage prior to painting your model will save time and paint later"

Basecoat


Normally I leave the glue to dry overnight to make sure it is fully set. Now I paint on the base colour. In this instance I used 'Rhinox Hide' being careful not to get any paint on the model. As mentioned above, the sand can be very absorbent and will soak up the paint, so you will need to layer on quite a bit not forgetting to water the paint down so it seeps into all the gaps.


Highlight 1


Once dry, I overbrush my first layer making sure I don't overload the brush to much, as I want to keep some of the base colour visible. For this I used 'Steel Legion Drab'.


Highlight 2


Again waiting for the paint to dry, I proceed to Drybrush on a second layer, this time using 'Ushabti Bone'.


Rim



When dry which does not take long, I carefully paint around the rim of the base using Steel Legion Drab again. This tidies up the base and gives it that finished feel. I also usually apply two watered down layers.

And that's it, your done! You now have a based model worthy of any table top gaming.


Scatter



Going a step further, I have added some static grass to my models to give them that little extra detail. This is really easy to do and takes just minutes.

Just dab some random patches of PVA Glue onto the base, then sprinkle on some static grass. I generally use 'Scorched Grass' on all my models so they link in with each other, but you can use what ever you like. After about 30 seconds, I gently tab the side of the base to get rid of any excess grass and that's it, your done.

A long time ago I stumbled across a basing tutorial on the Games Workshop website. Unfortunately I cannot find the link for this any more, and I fear it has long gone. I did however make a note of the bits used including screen shots of the bases. So below are the bases that were shown on that article, but I have updated the name of the paints used to match the current Citadel Paint Range. Here is the link to the 'Citadel Paint Conversion Chart' for all of you with old paint range. (images and article courtesy of Games Workshop Limited)



Alien Deserts
Basecoat: Mournfang Brown.
Highlight 1: Zamesi Desert.
Highlight 2: Ushabti Bone.
Rim: Steel Legion Drab.
Scatter: None.







Black Reach
Basecoat: Abaddon Black.
Highlight 1: 
Steel Legion Drab.
Highlight 2: Administratum Grey.
Rim: 
Steel Legion Drab.
Scatter: None.








Warptainted Lands
Basecoat: 
Abaddon Black.
Highlight 1: Dawnstone.
Highlight 2: 
Ushabti Bone.
Rim: 
Steel Legion Drab.
Scatter: None.








Cities of Death
Basecoat: 
Dawnstone.
Wash: Badab Black.
Highlight: 
Administratum Grey.
Rim: 
Steel Legion Drab .
Scatter: None.








Wasteland
Basecoat: Stormvermin Fur.
Highlight 1: 
Dawnstone.
Highlight 2: 
Ushabti Bone.
Rim: 
Abaddon Black.
Scatter: Dead Grass.








Mars
Basecoat: 
Abaddon Black.
Highlight 1: Khorne Red.
Highlight 2: Mephiston Red.
Rim: 
Abaddon Black.
Scatter: None.








Tombworld
Basecoat: 
Abaddon Black.
Highlight 1: 
Dawnstone.
Highlight 2: 
Administratum Grey.
Rim: 
Abaddon Black.
Scatter: None.








Mudland
Basecoat: 
Mournfang Brown.
Highlight: 
Ushabti Bone.
Rim: 
Mournfang Brown.
Scatter: Static Grass.









Light Desert
Basecoat: 
Zamesi Desert.
Highlight 1: 
Ushabti Bone.
Highlight 2: White Scar.
Rim: 
Abaddon Black.
Scatter: None.








Ash Wastes
Basecoat: Doombull Brown.
Highlight 1: 
Dawnstone.
Highlight 2: Nurgling Green.
Highlight 3: 
Administratum Grey.
Rim: 
Abaddon Black.
Scatter: None.







Doooooomed World
Basecoat: Mechanicus Standard Grey.
Highlight 1: Baneblade Brown.
Highlight 2: 
Ushabti Bone.
Rim: 
Steel Legion Drab.
Scatter: None.








Blasted Plain
Basecoat: 
Stormvermin Fur.
Wash: Nuln oil.
Highlight 1: Mournefang Brown.
Highlight 2: Baneblade Brown.
Highlight 3: 
Ushabti Bone.
Rim: 
Steel Legion Drab.
Scatter: Static Grass and Glade Grass.






Moonbase
Basecoat: Castellen Green.
Highlight 1: 
Dawnstone.
Highlight 2: 
Administratum Grey.
Rim: 
Steel Legion Drab.
Scatter: None.








Night World
Basecoat: The Fang.
Highlight 1: 
Dawnstone.
Highlight 2: 
Administratum Grey.
Rim: 
Steel Legion Drab.
Scatter: None.








Ice World
Basecoat: 
White Scar.
Wash 1: wash with Lothern Blue.
Wash 2: wash with Sotek Green.
Highlight: 
White Scar.
Rim: 
Administratum Grey.
Scatter: None.







Scorched Ground
Basecoat: Rhinox Hide.
Highlight 1: 
Steel Legion Drab.
Highlight 2: 
Ushabti Bone.
Rim: 
Steel Legion Drab.
Scatter: Scorched Grass.








Exodite World
Basecoat: Caliban Green.
Highlight 1: Loren Forest
.
Highlight 2: Deathworld Forest.
Rim: 
Abaddon Black.
Scatter: None.








Alien Tundra
Basecoat: 
Abaddon Black.
Highlight 1: Baneblade Brown.
Highlight 2: 
Ushabti Bone.
Rim: 
Steel Legion Drab.
Scatter: None.








Burnt-Out Waste
Basecoat: wash with a 50/50 mix of 
Abaddon Black and Rhinox Hide.
Highlight 1: 
Mournfang Brown.
Highlight 2: Balor Brown.
Rim: 
Rhinox Hide.
Scatter: Burnt Grass.







Catachan
Basecoat: 
Steel Legion Drab.
Highlight 1: Tau Light Ochre.
Highlight 2: 
Ushabti Bone.
Rim: 
Steel Legion Drab.
Scatter: Static Grass, Glade Grass and Citadel Jungle Foliage. (Citadel Jungle Foliage no longer available from Games Workshop Limited)








Dead World
Basecoat: Baneblade Brown.
Highlight 1: Rakarth Flesh.
Highlight 2: 
White Scar.
Rim: 
Steel Legion Drab.
Scatter: Dead Grass.








Dustbowl
Basecoat: Tallarn Sand.
Highlight 1: Karak Stone.
Highlight 2: 
Ushabti Bone.
Rim: 
Steel Legion Drab.
Scatter: Dead Grass.








Underhive
Basecoat: 50/50 mix of 
Dawnstone and Abaddon Black.
Wash: Patches of 
Mournfang Brown.
Highlight 1: 
Dawnstone.
Highlight 2: 
Administratum Grey.
Rim: 50/50 mix of 
Dawnstone and Abaddon Black.
Scatter: None.







The Sump
Basecoat: 50/50 mix of 
Mournfang Brown and Dawnstone.
Wash: Patches of Castallen Green.
Highlight 1: 
Zamesi Desert.
Highlight 2: 
Ushabti Bone.
Rim: 
Steel Legion Drab.
Scatter: None.








Well that's it, have fun basing your models. And why not Email me pics of your basing ideas and I will collate them all together and put them out on a post. Just head over to the 'Contact' page.


~ Life is a Prison, Death a Release ~


14 comments:

  1. I have the .pdf of that article if you'd like a copy?
    Great little tutorial, it's sad that something as simple as basing is often overlooked!

    ReplyDelete
    Replies
    1. It was a great little article and yes bases are overlooked by a lot of players. Even the smallest amount of effort can make a different. Fee free to email me the PDF, just head over to the contacts page for my email.

      Delete
    2. I've been looking for that article since they took it down. Can I get a copy as well?

      Delete
    3. Hi Limelizard, I am glad you found the site and this post, follow the link below for a free PDF download of the article.

      Basing Your Minitures (the basics)

      Enjoy!

      Delete
  2. I love to do the bases, I also color code them. here is an example of one I did for my Space Hulk bugs
    http://wargt.blogspot.com/2009/08/bug-bitten-part-2.html

    great advice in your post, 1000% approved.

    ReplyDelete
  3. Yes! This is a great resource. Thank you much! I have been struggling (still) to transition my basing techniques from the old GW paints.

    ReplyDelete
    Replies
    1. I am glad you found it and like it. I still struggle myself with the whole paint conversion sometimes.

      More detailed bases with be posted soon.

      Delete
  4. Great article. Do you mind if I link this page on my blog? Regards!

    ReplyDelete
  5. This is a great article!
    Can I have the .pdf?
    Thanks!!!!

    ReplyDelete
  6. SWEET
    Thanks so much, you made my day (and my wood elves look really cool!!!)
    Thanks, Oli

    ReplyDelete
  7. At first I was annoyed when Gee Dubs reclassified their paints. Then I noticed that the paint colors were expanded to several different shades, etc. I like the base guide a lot.

    ReplyDelete
  8. I read your blog on daily basis. This is really great and informative post. Thanks for sharing.
    Bespoke Workbench

    ReplyDelete
  9. Uh oh. You got a rogue bot post. Sex and miniature basing does not go together at all.

    ReplyDelete

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