REFERENCE - ICONS

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REFERENCE - ICONS

Character Abilities

ICONS
Image Whenever making a Move action (see page 22), this character can move an additional number of inches equal to the number inside this icon. They are still limited to the 11 inch maximum.
Image Whenever making a Close Assault action (see page 25), this player rolls dice equal to the number inside this icon when unarmed. If the Trader chooses to use a weapon, they use the weapon’s statistics instead.
Image Whenever making a Ranged Assault action (see page 26), this player rolls dice equal to the
number inside this icon when unarmed. If the Trader chooses to use a weapon, they use the
weapon’s statistics instead. 
Image This character has a permanent physical armour value (see page 24) equal to the number inside this icon, when they are not wearing armour. If they wear armour, they use whichever value is highest. 
Image When this character moves into contact with an enemy, it gets an immediate free Close Assault action (see page 25).
Image Once this character has been defeated, the player can roll the number of combat dice shown in
the icon in each Trader Phase. If a hit is scored, the Trader may stand back up and restore Health equal to the number of hits. This is their activation for that round. This can only be done once per game.
Image This is used with the Climbing and Jumping rules on page 112.

The top number is the maximum height or width in inches of objects that the character can move up or across as part of a normal Move action – they do not need to Climb them or spend any actions.

The bottom number is the character’s safe distance for Jumping down or across. Characters
with this ability can Move through open windows without penalty – they do not need to dive.
Image This character can Clear a Jam as an effortless action.
Image This character is massive.

Massive characters can be seen past/over smaller characters. Any character with a lower number in their Massive icon, or no Massive icon at all, will not block LoS to a Massive character, but may provide cover following the normal rules.

Massive characters reduce Knock Back attempts against them by the number shown in the icon. They also add this many automatic hits to their own Knock Back attempts.

Massive characters increase their safe distance by a number of inches equal to the number in their icon. They also cannot dive through windows unless the players agree that a particular window is big enough for them.
Image This is the rank of an NPC.
Image Characters with this icon have their actions ‘linked’. This means that any actions they take in their turn must be of the same type.
For example, a character with two actions could move twice or shoot twice, but couldn’t move and shoot in the same turn.
Image This character can carry ranged weapons, but cannot use them.
Image This character can carry close assault weapons, but cannot use them.
Image This character can carry equipment tokens, but cannot use them.