Persuasion

Persuasion


Lvl
Action
1 Make a Persuade action against an enemy Trader (with their own default (not current) Skill statistic counting as their Persuade value) within short range and LoS, to try to dissuade them from their mission. If successful, they miss their next turn.
2 Make a Persuade action against a non-Purge enemy within short range and LoS, with 1 additional die. Targeted Traders use their Skill statistic as above. The normal options apply (although enemy Traders will not join you), and in addition you can Persuade a character to miss their next turn.
3 Make a Persuade action against a non-Purge enemy within short range and LoS, with 2 additional dice. Targeted Traders use their Skill statistic as above. The same options apply as above, except that Trader crew (not captains) can be persuaded to join you, for the rest of this mission only. They will never attack their old crew members. Like Civilians, you must roll the Chance Die each round before activating them. On a (4 - Join) result they will return to their old crew.